Designed for the future of the creative industries, this degree prepares you for careers in animation, visual effects, interactive media, games, and digital content creation through studio-based, project-driven learning. Build a professional portfolio while developing industry-ready skills in AI-enabled workflows, emerging technologies, collaboration, and professional practice.
Start your journey with first year ZERO FEES* when you apply for the Creative and Tech Leaders Scholarship. This covers full tuition for the first year of any Yoobee Bachelor’s programme.
You will graduate with a Bachelor of Animation (Level 7)* (majoring in one of the following; Story and Character or World-Building and Visual Effects or Interactive Media and Games).
*This programme is pending NZQA approval. Programme details may be subject to change.
What you'll learn
Principles of storytelling for film and animation
Learn the foundations of storytelling for film and animation while working alongside students from other creative disciplines, reflecting real-world studio collaboration.
Studio-based life drawing classes
Sharpen your pencil for our studio-based life drawing classes and discover how critique and reflection can really enhance your work.
Visual communication design
You’ll gain a grounding in the principles of visual communication design and we’ll step back in time to see the impact that cultural, historical and social influences, not to mention technology, have had on the animation industry.
2D and 3D animation and modelling
Develop your 2D and 3D animation skills while exploring contemporary production workflows, motion, performance, AI-enabled technologies, and emerging creative tools. Then you’ll turn your 2D images into 3D models and start to develop your own 3D art assets and animations.
Studio Courses
Project-based Learning prepares students for industry through collaborative multi-disciplinary projects. Students explore specialist skills, working both collaboratively and individually, on complex creative projects and using industry pipelines, tools and workflows. Authentic projects help set and develop professional standards and expectations and prepare students for industry. Working in specialist roles, you can dip your toes into advanced 3D graphics practices and visual effects techniques, explore advanced character animation, develop an interactive experience, or learn about compositing digital imagery with live-action footage.
Advanced drawing
Hone your advanced drawing skills in our life drawing studio sessions, and learn how to merge your artistic and animation skills with your creativity, ideation and transdisciplinary thinking.
Professional practices
Build up your professional, academic, investigative and analytic skills, and boost your understanding of important stuff like professional practice, ethics and project management. Plus study cinematic production, nailing all touchpoints of the pipeline from pre-production to production and post-production.
Specialisation
Specialise in Story and Character, World-Building and Visual Effects, or Interactive Media and Games. Deepen your expertise through collaborative studio projects, industry-informed workflows, and advanced portfolio development.
Final Capstone project
Develop your creative and practical expertise and specialised technical skillsets as part of a team Capstone Project. Delve deeper into your own chosen field of interest through research and development for your individual Research Project.
Investigative project
The final project for the year is the investigative project, which can take the form of a seminar or masterclass. You’ll present the findings of an investigation into a topic of personal interest within your major.
You may choose to continue studying by opting for an Honours year. The Honours programme is one year and provides an opportunity for students to produce a substantial piece of work focused on issues within their major field of study, through established research methods, to a high academic standard which would enable progression to a master level qualification or higher, and as preparation for the workforce. Discuss this with your Tutor at the beginning of Year Three.
Throughout the programme, you'll receive regular guidance and support, including:
Supervisor Meetings (1 hour per week)
Research and Practical Support Meetings (1 hour per week)
Other activities by arrangement with your supervision team
Self-directed learning expectations are regularly reviewed at supervision meetings
You’ll be set-up with communication channels and need to check regularly for relevant updates including meeting times and course activities.
Project Context and Method, 30 credits
Semester 1: 4 hours per week
Project Context and Method begins and finishes at the end of Semester 1. This course aims to support the Project Thesis by providing a critical framework and focus for the investigation and for students to deepen knowledge of research methodologies specific to their field of creative practice in order to identify and apply research method/s most suitable to their Project Thesis.
Project Thesis, 90 credits
Semester 1: 9 hours per week
Semester 2: 12 hours per week
Project Thesis begins in Semester 1 and finishes at the end of Semester 2. This course aims to provide an opportunity for students to produce a substantial piece of work focused on issues within their major field of study, through established research methods, to a high academic standard which would enable progression to a master level qualification or higher, and as preparation for the workforce. The course is designed to enable self‐direction and purpose for student work and to establish in students the confidence and skills that they will need as graduates of the degree to pursue and maintain a successful career in the field of professional animation production, or in academia.
A bit more information
Your final project is your first industry credit. A real piece of work you can show employers, not just an assignment for a grade
Small classes, real connection. At Yoobee you're known by name and supported by dedicated tutors, not lost in a lecture hall of hundreds
Learn with AI and other current tools. Stay ahead with the tools and technologies shaping the creative industries right now
Choose your specialism. Tailor your degree across Story and Character or World-Building and Visual Effects or Interactive Media and Games to build the exact skillset you want
Work with real industry partners. Hands-on briefs and connections that put you in front of the industry before you graduate
Software:
ToonBoom Harmony, Autodesk Maya, Photoshop, Illustrator, InDesign, Premiere Pro, After Effects, Audition, Animate, Autodesk Mudbox, Zbrush, Substance Painter, Unreal, Unity, XNormal, Audacity
Equipment:
DSLR cameras, sound recording equipment (for audio production), video production room with green screen and lighting, Tracing Light Trays, 3D printer, Scanning equipment, Drawing Easels, Skeleton, Line Tester, Animation table, Digital drawing tablet and stylus, Interactive VR headsets, Observational drawing boards, Sculpting Materials, and other consumables, e.g., newsprint, charcoal, sculpting wire, foil, sculpting clay, wood blocks, cardboard.
Domestic students
Tuition Fees:
First year: $11,321 - First Year Free* for a limited time
Second year: $11,319
Third year: $11,156
Optional Honours: $10,418
Student Services Levy: $350 per year
Course Related Costs***: $361 per year
* Apply for the Creative Pathfinder Scholarship to study your first year free. (Course related costs not included)
**Fees Free Study
Find out more here or visit the government Fees Free Website to check if you're eligible for Final Year Fees Free study.
***Course Related Cost - Covers software licensing for student use on campus for the period of 1 year. This amount can be covered by StudyLink's courses related cost loan.
International students
Tuition Fees: $26,000/year (NZD)
Total: $78,000
Honours Total: $104,000
Course Related Costs: $2,000/year (NZD)
Total: $6,000
Honours Total: $8,000
For more information, click here to download the international course costs PDF.
Please note fees are subject to change.
Domestic students
General Admission
NCEA Level 3 with credits in a relevant subject (art, design or technology), or an appropriate qualification from an overseas secondary school or tertiary institution deemed sufficient for admission into a bachelor's programme, or an equivalent qualification.
OR
Successful completion of Yoobee’s Diploma in Animation Level 5.
Discretionary Admission is available for applicants between 16-20yrs with a significant level of achievement in Year 12 or successful completion of a relevant foundation programme or tertiary qualification, along with a portfolio or industry experience.
Special Admission is available to applicants who are over 20yrs, who are New Zealand residents or permanent residents and have relevant experience and skills may apply for special admission. The application must be supported by a professional portfolio AND/OR documented industry experience.
All portfolios should show significant art and design skills and experience (applicants may be asked to attend an interview to ascertain their suitability for admission in some cases).
International students must be at least 18 years old.
Applications that speak English as a second language must have, within the preceding two years, achieved or surpassed at least one of the following English proficiency outcomes:
IELTS (Academic) Test: Score of 6, with no band score lower than 5.5
TOEFL Paper-based test (pBT): Score of 550 (with an essay score of 5 TWE)
TOEFL Internet-based test (iBT): Score of 79, or higher (with a writing score of 18)
University of Cambridge ESOL Examinations: FCE or CAE with a score of 52, or higher
NZCEL: Level 4, with the Academic endorsement
Get more info
Provide your details in the form below and one of our course advisors will then be in touch with more information.
"Studying at Yoobee made me feel proud, I've been able to produce work at a standard I couldn't replicate outside of it. You don't need to go to art school to learn how to animate, though that's a pretty big piece of why I'm here, I've been lucky enough to build the best community I could ask for with people I wouldn't find anywhere else."
- Casey Ovenstone, Bachelor of Animation Student
Course Start Dates
Check out some student work
Check out the showreel below, featuring outstanding work from our talented Bachelor of Animation students.
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