Bachelor of Software Engineering - Creative




  • Auckland Queen Street

    Feb 22, 2021 - Nov 17, 2023

  • Christchurch

    Feb 22, 2021 - Nov 17, 2023

  • Wellington

    Feb 22, 2021 - Nov 17, 2023

    • Credits:


    • Method:






A computer science degree with a difference

Web and application development, augmented reality (AR) and virtual reality (VR) development, game development and emerging technologies are some of the biggest industries worldwide today.

Traditional computer science degrees have focused solely on software engineering, programming and mathematics and skip many of the skills essential in real-world development.

Developed in conjunction with industry, the Bachelor of Software Engineering - Creative, is a transdisciplinary programme bringing computer science, programming, art and design, social science and business knowledge together with project management so students develop the knowledge and skills they need to participate in a real-world team.

Project-based learning

This programme is heavily focused on project-based learning so you graduate with real-world skills. Over 50% of course time is dedicated to tutor-led programming, with an additional 15% orientated around group projects.

Commercially-relevant projects are developed in a studio-like environment and, with a focus on innovation and entrepreneurship, you'll finish your degree ready to carve your own path in a computational job within the creative, business or science sector.


  • Concept development
  • Mobile app development with Android, Java and iOS
  • Web app development with HTML, CSS, JS
  • Game development with Unity/Unreal
  • User Experience (UX) design
  • AR and VR development
  • 3D modelling
  • Project management

What you'll learn

UX design for web/mobile app

Learn the foundation principles, tools and best practice for the design of content and user experience (UX) for both web and mobile app platforms.

Development principles for website and mobile web app

Learn the foundational principles, programming languages, tools, frameworks and best practice for the development of software products.

Website and mobile app projects

This project-based introduction to the software development lifecycle (SDLC) helps you develop your understanding as you apply the skills and concepts introduced in the first two modules.

UX principles for game design

Extend your understanding of UX for mobile games with an introduction to concepts and methods such as motion design, theories of play, game interface, game narrative, character and environment design, animation, sprite sheets, game rules and mechanics.

Development principles for mobile games

Get an introduction to standard concepts and principles for developing 2D games on mobile devices.

Mobile game projects

Work in a team, developing your understanding of the fundamentals of game design and development.

Technical design for software

Here you’ll focus on software design and construction. Get an introduction to several software design patterns and processes that enable the creation of high-quality software, and learn to analyse specific software projects and use design language (UML) for modelling the development process.

AR/VR app on mobile

Learn the basics of augmented reality (AR) and virtual reality (VR) and explore different development practices in making AR and VR apps for mobile devices.

Mobile App Projects

Employ the ‘lean’ methodology to frame an investigation into either an existing or foreseeable problem unique to the AR and VR platform.

Society, enterprise, innovation

Develop an understanding of how software products and services affect and can be affected by different socioeconomic contexts.

AR/VR projects 

Build an interactive game from beginning to end while adhering to AR and VR platform restrictions.

Investigative Studio 2

Implement a prototype and minimal viable product for your personal creative project and receive feedback in scheduled critique sessions. This is an opportunity to reflect on research and development practices and strategies in a process of double-loop learning.

Capstone project/internship

Develop a commercially or socially viable capstone project (building on your proof of concept prototype developed in the Investigative Studio 2 module). Apply the skills and expertise you developed throughout the programme as part of an integrated production team.

A bit more information


Unity, Unreal, C# programming, Android Studio, mobile apps, ARCore, ARToolKit


Domestic students

$9,947.29 + $340 Student Services Levy (per year) + $350 Course Related Costs*

*Course Related Cost  - Covers software licensing for student use on campus for the period of 1 year. This amount can be covered by studylink's courses related cost loan.

(Eligible for 'fees-free' study)

International students

$21,500 (Year 1) + $2,500 course fee 

$21,500 (Year 2) + $2,500 course fee

$21,500 (Year 3) + $2,500 course fee

Entry Requirements

Domestic Students

We recognise that this year has been tough for students, especially if you’re moving on from High School. Because of this we are offering Discretionary Admission to students who have missed out on credits, so you don’t need to have University Entrance or NCEA Level 3 to be accepted into this programme. You will need to show you have your literacy and numeracy credits at Level 1, and at least your Level 2 NCEA certificate. A support letter from your school is also beneficial but not essential.  Please speak to our Student Recruitment Advisors for more information

Usually you would need to meet the following criteria:

General Admission

NCEA University Entrance (UE), or equivalent CIE/IB grades, or equivalent qualification from an overseas secondary school or tertiary institution.

Discretionary Admission

Applicants who do not meet General Admission requirements and are at least 16 (and under 20) may apply for Discretionary Admission by demonstrating significant level of achievement in Year 12, or completion of a relevant foundation programme or tertiary qualification.

Special Admission

If applicants do not meet General Admission requirements and are over 20, New Zealand citizens or permanent residents, and have relevant experience and skills, they may apply for Special Admission by submitting a professional portfolio and/or documented industry experience.

International Students

International students need to be at least 18 years old. If an applicant's first language is not English, they must demonstrate English language proficiency at the level of IELTS 6.0.

Career opportunities

The Bachelor of Creative Software doesn’t just focus on computer science theory, it also builds skills to position you for success in this ever-changing world. Set yourself up for a career in some of New Zealand’s most forward-thinking businesses.

Some dream employers in NZ

Ready to get started?

Take the first step to an entrepreneurial career in web, app or game development.

  • 2


  • 7


Game design is one of the fastest-growing industries on the planet, and our Diploma in Game Art and Development opens doors to the world’s most visionary gaming...

  • 40


  • 6


Everything you see in the vast online world is made possible by web developers. The Diploma in Web and UX Design gives you the practical skills you need to make...

Qualifications are issued by Yoobee Colleges. Yoobee Colleges is a Category 1 Provider, the highest rating a school can be awarded by the Government.

Term dates are subject to change, pending enrolment numbers, availability and any unforeseen funding fluctuations. Yoobee Colleges reserves the right to modify schedules to make sure the College runs well and student are offered the best learning experience.

Interested in kicking off your career?

Our friendly course advisors can help with everything you need to know including an outline of study options, key information about enrolment, and all our campuses spread around New Zealand.